![]() ![]() I have the same issue with ASE format anyway. I'm sure that my MD3 consists of triangles because I manually used the triangulate modifier prior to the export. I was thinking that md3 files were containers that stores both the model and the texture. ![]() Hi DarkFox, thank you very much for your reply! ![]() There are people who specialize in creating maps. If you don't find a problem ask for help on QuakeNet IRC, for xonotic maps ask on discord. Try exporting ASE models, for example, and see the result. For example, maps in the directory C:/Xonotic/data/maps/, textures in C:/Xonotic/data/textures/, models in C:/Xonotic/data/models/ģ) the model was exported Incorrectly. The reason for the problem may be:ġ) MD3 consists of quadrilaterals and not triangles.Ģ) the working folder in netradiant\radiant is incorrectly set (I use it). It finds the textures in the correct directory. (03-29-2020, 12:26 PM)DarkFox Wrote: The md3 file itself does not contain a texture. ![]()
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